Procedural texture authoring and 3D model painting tool built on the Godot engine
Material Maker is a tool based on the Godot Engine that creates textures procedurally and paints 3D models. Its interface is built on Godot's GraphEdit node, so textures and brushes are described as interconnected nodes.
It lets you build textures from node graphs and also paint directly onto 3D models, with brushes described the same way. A user manual and community channels are available if you need help.
Description adapted from the project README.
Community project. Help and bug reports go to the maintainers on GitHub; AppsXi does not provide support for this app.
MIT License
Use, change and share it freely, including in closed source apps, as long as the copyright notice stays.
Read the full licenseAppsXi checks every version before it is listed.
Signed by Rodolphe Suescun (79HXNZ6Y77)
Apple Developer ID team 79HXNZ6Y77
Notarized by Apple
Hardened Runtime on
File matches the hash GitHub published
SHA-256 af07244151d890f2ee4863c0cb8cdc526b7ca226b8dfcfe14bb8ae6acbc98550
No malware found
ClamAV 1.5.4 on Oct 13, 2026
Install and behavior test in a virtual machine: not run yet
Coming soon for all listings.
Checked Oct 13, 2026 · Mac
DMG · 132 MB
Yes. Material Maker is free and open source under the MIT License. AppsXi lists the maintainers' official release and does not charge for it.
AppsXi downloads every version of Material Maker from the maintainers' official GitHub release and checks it before it is listed. For version 1.7 (checked Oct 13, 2026), the Mac download is signed by its developer and notarized by Apple, each file matches the checksum GitHub publishes for the release, byte for byte and a malware scan found nothing.
Yes. Material Maker has a native Apple silicon build, and it runs on Intel Macs too.
Material Maker is an open source project by Rodz Labs on GitHub (RodZill4/material-maker). Help and bug reports go to its maintainers there.
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